9️Avatar Teleport

Allows players to teleport to a specific object's location with a message.

NEW GAME MAKER 0.9 FEATURE

You no longer need to access Player settings (previously Global Parameters) to create logic to teleport players.

Manages a teleportation from the player's current location to a specified object's location in the Experience.

Players can teleport many ways:

  • Press E to interact with this object if the Message Required is set to Interact

  • Set this object's Message Required as needed and trigger the message to be sent to this object a variety of ways.

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

  • Moving players from one play space to another quickly for levels, chapters, etc. in gameplay/narrative within an Experience.

  • Temporary movement of the player camera to secret areas to display choreographed cutscenes.

Communications

Inputs: one or more messages

Outputs: can delay teleport and send a message

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Change request #15: 0.9 Draft - DO NOT MERGE UNTIL LAUNCH