9οΈAvatar Teleport
Allows players to teleport to a specific object's location with a message.
NEW GAME MAKER 0.9 FEATURE
You no longer need to access Player settings (previously Global Parameters) to create logic to teleport players.
Manages a teleportation from the player's current location to a specified object's location in the Experience. Players can teleport many ways:
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PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
Moving players from one play space to another quickly for levels, chapters, etc. in gameplay/narrative within an Experience.
Temporary movement of the player camera to secret areas to display choreographed cutscenes.
Communications
Inputs: one or more messages | Outputs: can delay teleport and send a message |
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