9οΈAvatar Checkpoint
If activated, allows players to return to a checkpoint at a specific location after death.
NEW GAME MAKER 0.9 FEATURE
You no longer need to access Player settings (previously Global Parameters) to create a checkpoint system.
Manages a player respawn to this object's location if it has been activated by the player before death. Activated many ways:
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PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
Avoid player frustration and keep players focused on adapting to new challenges ahead rather than repeating difficult or tedious gameplay already successfully completed.
Avoid breaking an Experience's logical flow or narrative that could occur if players were to die and respawn by default at the Avatar's Portal (game start point).
Communications
Inputs: one or more messages | Outputs: can send a message |
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