9οΈPower Up
Create more exciting gameplay with stat power ups. These can be used as buffs and debuffs!
Players interact or collide with this object and experience a timed stat increase/decrease (attack power, damage resistance, speed) or a stat loss/recovery (health, oxygen). Can play a sound and send a message. |
PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
ALTERNATIVE USE
Attack Power, Damage Resistance, Speed, Health, and Oxygen are messages with arguments that can be sent from any behavior or component!
Common Uses
Timed +/- | + Percentage | - Percentage |
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Attack Power |
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Damage Resistance |
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Speed |
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Stat +/- to Full | + Amount | - Amount |
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Health |
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Oxygen (Swimming & Oxygen enabled) |
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Set specific blocks to damage players in Player settings |
Communications
Inputs: Interact or collision | Outputs: Play sound, send a message |
ALTERNATIVE POWER UP TRIGGER
You can also send any Power Up message from any behaviour or component to trigger the same buff/debuff that occurs from using the Power Up component.
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