9οΈTrigger Volume
Create a box or sphere shaped volume to detect when specified actors enter or exit the volume. Send an enter message and exit message. |
PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP The [MP] version of this component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
Triggering other logic based on player location inside/outside of a defined space (e.g., entering a pool, entering a boss fight room, etc.)
Broadcasting an enter/exit message to the triggering actor
Sending an instant kill message and respawning players at a checkpoint when they venture into areas outside the bounds of intended gameplay
Communications
Inputs: One or more defined actors are detected entering or exiting the volume | Outputs: a message is sent |
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