Prey
Passive creature who eats plants and flees from Hostiles.
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This behaviour has not yet been migrated for use in multiplayer Experiences.
Common Uses
A creature that flees from Predators and seeks a food source, which will stop seeking food when hunger parameters are met
Removing Objects from an Experience at a more consistent rate than the Farmer Behaviour's random and continuous "harvesting"
Communications
Inputs:
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Parameters
Options | Details |
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Food Tag - Tags that the Object will look for to eat. You may add more than one tag or remove unwanted tags. Tags to Flee - Tags that the Object will flee from if the tags enter their Enemy Detection Range. | |
Food Value - Determines the amount of hunger your Object earns from eating a target. Max Hunger - The maximum hunger value that can be reached by the Object. When the Prey is hungry, it will look for Food Tags. Hunger Decrease Rate - How much hunger your Object loses automatically per second. Eating Duration - The time, in seconds, that it takes for the Object to eat a target. Hunger Threshold - Determines at which hunger level your Object must be to look for Food Tags. |
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