πŸ§™β€β™‚οΈBeginners

Find your way in VoxEdit with core tutorial videos and hands-on activities to learn the creative modules and tools.

Core Tutorial Videos

Use these easy to medium difficulty core videos to see how VoxEdit's modules work or try a hands-on activity below.

Hands-on Activities to Learn Fast

These activities are sequenced to help you learn the core funcitonalities of VoxEdit, and will help you learn some workflows to make great Assets!

πŸ‘€ UPDATES TO COME Our activities will have more details as we create more graphics and tutorial videos. In the meantime, explore our other documentation and guides to keep learning.

1. Create a Block: Paint Only

This is an EASY activity anyone can do, which will teach you how to paint in VoxEdit. We'll show you how to build shape in the next activity. Use the tabs above to follow the steps.

Start

  • Open VoxEdit, then create a new project in the Block Editor.

  • Practice basic VoxEdit camera controls in the Block Editor Viewport:

    • Pan Camera: Alt + Right-click

    • Rotate Camera: Alt + Left-click

    • Zoom in/out: Mouse wheel up/down

2. Create a Model: Basic Tools

This is an EASY activity anyone can do, and it builds on what you learned about colour and painting in Activity 1. Once you know how to use the Modeler in this Activity, you'll be ready to modify models in an Animated Template in Activity 3.

Start

  • Open VoxEdit, then open the Modeler

  • Review VoxEdit controls

3. Customise a Template: Animator

This is a MEDIUM difficulty activity that requires knowledge of the Modeler since you'll go back and forth between that module and the Animator to customise an Animated Template. It's easier than you think, and the customisation options are endless once you learn the basics.

Get Started

  • Open VoxEdit

  • Open the Templates tab and choose any template to explore and edit.

4. Build a Rig: Animator

This is a MEDIUM to ADVANCED difficulty activity depending on how complex your design is. Plan to make something simpler if you're learning 3D design for the first time. If you're already knowledgeable with other software you may want to try something more complex. It's up to you.

In this activity you'll learn a lot about the spatial relationships of the models in your compound entity and commonly used workflows to build a skeleton from scratch.

Get Started

  • Open VoxEdit

  • Select the Animator module in the menu on the left

  • Create a new project

5. Create Animations: Add Motion Keyframes

This is an ADVANCED activity that requires a pre-built rig so you can add motion keyframes. A compound asset can have one or more static animations, and an animated asset can have one or more animations that are static or have motion.

While you can add motion to your rig before you're completely satisfied with how you've built it, you'll save a lot of time by deciding on the rig first. Pose your models in static animations to decide if you need to divide or combine models for the motion you'll add later.

Get Started

  • Open VoxEdit

  • Open your compound entity from Activity 4 to add motion to an animation (duplicate your project first if you want to keep your unanimated rig as a separate project)


Resources

🟦Learn Creator Basics

Find comprehensive details on VoxEdit

Boost performance with best practices

Find recommendations by asset type

Learn how to compete to win SAND

Community

Livestreams

Follow along and ask questions during our Livestreams, available on Twitch. Subscribe to receive notifications for when we go live!

Discord

Join Discord

  • Ask for help (English) in the VoxEdit or Game Maker Community Discussions

  • File a ticket for a technical issue in the VoxEdit or Game Maker Support Channels

  • Find channels in other languages

πŸ—£οΈ Discord Community Guide

  • How to join and claim roles

  • Basics to navigate Discord

  • Resources to stay safe on Discord and report issues

Last updated

Logo

Copyright Β© 2012- 2023 The Sandbox. All Rights Reserved.

Change request #15: 0.9 Draft - DO NOT MERGE UNTIL LAUNCH