Hierarchy
GAME MAKER 0.9 IMPROVEMENT
Bug fixes have been applied to improve scrolling in the Hierarchy panel.
GAME MAKER 0.9 UPDATE
The Game Maker Editor has a redesigned user interface. Documentation is being updated.
What is the Hierarchy?
Use the Hierarchy to find objects quickly and create parent and child relationships to manage objects as a group during build and play modes.
The Hierarchy button opens a window listing all Objects in your Experience, allowing you to:
Open the ≡ menu for any Object and:
Rename an Object
Save to Preset
Replace With Preset
Create Parent/Child relationships between Objects
Parent Objects Control Child Objects' Properties
Creating a Parent/Child relationship between Objects can help with managing them as a group in Builder Mode and during gameplay.
When you move or rotate the Parent Object in the Viewport, the Child Object will follow.
When you toggle visibilty of the Parent Object in the Viewport, the Child Object will also change.
Create Parent and Child Relationship
Click an Object in the Hierarchy that will be a Child Object and then drag and drop it on top of another Object in the list that will be its Parent. You will see new icons next to the Objects to show their relationship:
To reverse this, drag and drop the Child Object between two Objects on the main level so it no longer has a parent object. Example:
A Child object may also be a Parent of other Objects. It will still keep the same child icon, and its Child Object will be indented to the right. Example:
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