Soldier
NPC that attacks Hostiles who also defends itself when attacked.
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This behaviour has not yet been migrated for use in multiplayer Experiences.
Common Uses
Patrolling NPC, or non-player character, that confronts hostiles as a line of defense
Communications
Inputs: Detects specified Tags (default Tag is Hostile, which is added to any object or Avatar that attacks Citizens or Soldiers) | Outputs: If any of its Tags to Attack are detected, moves toward and attacks the Avatar or Objects with its target Tags, otherwise peaceful |
Parameters
Options | Details |
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Patrol Zone - define the space where the Object will walk around. It may step up or down one block at a time. This parameter is visualised with a blue cube Gizmo that adjusts as you enter new X, Y, and Z values. | |
Tags to Attack - Defines which tags the Object will chase and attack if within its range. | |
Auto Defense - If set to True, the Object will fight back if it is attacked. | |
Random Walk Frequency - Determines how often, in seconds, the Object will change direction when patrolling. |
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