Logic
Use Game Maker's no-code tools to create sequences of events that start with an Action and lead to one or more desired Outcome.
What is Logic in Game Maker?
The Learn Creator Basics guide includes an introduction to logic and possibilities on the Mechanics page, with examples of cause and effect (actions and outcomes).
No-Code Logic System
A logic sequence as an action that leads to one or more outcomes.
Example: Press a button to turn on a light.
Whether you create games with code or not, you must create logic sequences so player actions can lead to gameplay outcomes.
With The Sandbox Game Maker, you can design logic sequences in your Experiences to create an overall game flow to be simple, linear, or branching with no code. You just need to know how to make Game Maker's logic tools communicate.
Action
There are many possible ways to trigger a flow of logic to begin:
The player's avatar interacts with an object
The player's avatar or an Object (with a specific tag) is detected at a certain location
An object is destroyed, collected, etc.
Something is automatically running at the start of the Experience
And more
Last updated