Void
Destroy blocks and assets colliding with it.
β
|
This behaviour has not yet been migrated for use in multiplayer Experiences.
Common Uses
Removing specific Blocks or Objects from an Experience within a defined area
Communications
Inputs: Message received (or automatically on start) | Outputs: Removes specified blocks or assets specified (no destroy animation) |
Parameters
Options | Details |
---|---|
Visible - Determines whether the Object is visible or invisible. | |
Destroy Area - Determines the area in which the specified blocks and/or assets should be destroyed. This parameter is visualised with a red cube Gizmo that adjusts as you enter new X, Y, and Z values. | |
Activation Mode - Determines how the behaviour will be activated. OnStart - The behaviour will destroy the blocks/assets immediately when the game starts. OnReceiveMessage - The behaviour will destroy the blocks/assets upon receiving a message. You may specify which message from a drop-down menu. | |
Blocks Destruction - Allows you to choose what blocks to destroy, if any. Don't Destroy - The Void will not destroy any blocks upon activation. DestroyAllExceptFromList - The Void will destroy all blocks in range except for the blocks added to your list (see below). OnlyDestroyFromList - The Void will destroy all blocks of the type added to your list (see below). | |
Blocks List - This list lets you add blocks that the Void should or should not destroy on activation (depending on which setting was used above). | |
Asset Destruction - Allows you to choose what assets to destroy, if any. Don't Destroy - The Void will not destroy any assets upon activation. DestroyAllExceptFromList - The Void will destroy all assets in range except for the assets added to your list (see below). OnlyDestroyFromList - The Void will destroy all assets of the type added to your list (see below). | |
Assets List - This list lets you add assets that the Void should or should not destroy on activation (depending on which setting was used above). |
Last updated