Plant
Multi-stage (growing) asset, eaten by herbivores.
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PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP This behaviour will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
Any Object to be "harvested" or "collected" by another Object with Farmer Behaviour without playing a destroy animation (does not have to be a plant)
A Parent Object when Child Objects need to be removed without playing a destroy animation
Communications
Inputs: Multiple Messages | Outputs: Object is destroyed |
Parameters
Options | Details |
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