9οΈAdvanced Platform
NEW GAME MAKER 0.9 FEATURE
Create a custom path of multiple waypoints with a circular or linear motion. |
PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.
USAGE TIP This behaviour will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.
Common Uses
Elevators (with Toggle Behaviour component)
More complex platform gameplay
Defining complex paths for objects (e.g., advancing enemies in tower defense games) using parent/child relationships.
Communications
There are no direct communications with Advanced Platform Behaviour, but you can control it or interact with it using other logic.
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