πͺMonetisation
There are new ways to monetise your creations in The Sandbox whether you are an asset creator, an Experience builder, or both!
The Sandbox fully opened the metaverse on 3 November, 2023, allowing LAND owners to publish Experiences on The Sandbox Map. Game Maker 0.9 introduces powerful new creative tools. The Marketplace will open for all creators to sell user generated content (UGC) by the end of the year.
New opportunities to share and monetise your content await. There's so much to look forward to and new methods to develop! Learn about selling NFTs and making them more valuable for players.
π Sell NFT Assets
The Marketplace will update in the coming days to allow everyone to sell their creations on the Polygon blockchain with lower gas fees.
In just a few steps you will be able to list your creations for sale:
Create your asset in VoxEdit (save time with templates)
Mint as an NFT
List NFTs to sell on the Marketplace
Update your Profile to highlight your top Experiences and NFTs and share it with your community
Require NFTs to Enter Experiences
When you Publish an Experience to your LAND, you have the option to set up Access Restrictions. To enter your Experience, the player must either:
Own a specific NFT in their wallet
Have equipped an avatar from a collection you specify (from The Sandbox Marketplace)
If requiring an avatar from a collection, the avatar must be equipped to enter the Experience, not just owned and in the player's wallet.
In just a few steps you will be able to publish and gate your Experience:
Follow steps above to create, mint, and list any NFTs needed for gating
Create an Experience Page
Locate your Experience on your LAND in the Map
Complete the Asset Review process to ensure you own all NFTs needed to publish
Set up Access Restrictions to apply NFT gating
Share the link for your Experience Page with your community
Update your Profile to highlight your top Experiences and NFTs and share it with your community
Minting your own NFTs for gating an Experience is coming soon.
Creating a collection is not currently available to the public.
π Require NFTs to Access In-Game Content
Get ready to develop new meta gameplay as part of your monetisation strategy!
When you build an Experience in Game Maker 0.9 you have a new option to allow NFT holders to be integrated into your gameplay logic! This opens up huge potential for creative monetisation options.
Use the new NFT Sensor component on an object and require players to:
Own a specific NFT in their wallet
Have equipped an avatar from a collection you specify (from The Sandbox Marketplace)
If requiring an avatar from a collection, the avatar must be equipped to trigger a success message with the NFT Sensor, not just owned and in the player's wallet.
In just a few steps you will be able to publish and gate your Experience:
Follow steps above to create, mint, and list any NFTs needed for gating
Apply the URL for your NFT (found on The Sandbox Marketplace) to get the NFT Sensor to work
Build your remaining logic to creatively integrate NFT Sensor into your gameplay
Make sure that you've updated your Experience Page and Profile to highlight how you've added value through gameplay for NFT holders
Minting your own NFTs for gating an Experience is coming soon.
Creating a collection is not currently available to the public.
About the NFT Sensor
The NFT Sensor component is [MP] (synchronised for all players). When a player meets the requirement(s) you set, a custom success message can be sent to other [MP] behaviours or components, to all players, or to the new Game Rules system.
Open a Door for All Players
Trigger a [MP] Door behaviour so the NFT holder can help all players in the Experience get through. Require a different NFT to open each door in a maze for a fun community challenge.
Teleport to VIP Areas & Gameplay
Trigger the new [MP] Teleport component to transport the NFT holder to an exclusive area. There, players can trigger extra quests, Power Ups, gameplay mechanics built from Game Rules, and more!
Teleport Players to Create Teams
Use the Teleport component to split players into different parts of an Experience with a timed challenge using the Game Rules system or Crowd Event behaviour to see which team can finish first! Create a different theme or art style for each team's playable space to appeal to different player interests.
Gain a Competitive Edge
Spawn a Collectable item for a Power Up, resources needed for your gameplay, or equipment. To ensure that only the NFT holder gets these competitive bonuses, teleport them to a secret location to collect these items and then return them to the fray.
In a parkour challenge, you could teleport NFT holders to shortcuts that lead back to the same course they're racing with other players.
Cause Multiplayer Mayhem
Let NFT holders:
Change the game world through the Actor Property Switcher, Post Process Effects (camera), Visual FX, and Weather Switcher behaviours.
Trigger Asset Spawners to make Collectable items appear with built-in Power Ups.
Turn on and off Basic and Advanced Platforms with the Toggle Behaviour component.
Fill the Crowd Event meter and reward all players or those in range with a variety of fun trailing Visual FX.
Enjoy Bonus Game Mechanics
Trigger Game Rules that apply only to the NFT holder by using local variables (L) in Rules.
While [SP] and [MP] logic layers can NOT communicate with each other, they can both communicate with the Game Rules system!
As long as a player triggers the message to be sent (even if it's the start of a long chain of logic), the player source will be included in the message so the Game Rules system can modify only that player's local variable. Use this to give NFT holders bonus currency for your game world's shops, extra points, bonus time, and more.
Explore More Ideas
These are only a few examples! Game Maker 0.9 offers new tools, systems, and enhancements to accelerate your development process and expand creative options.
It allows for so many unique possibilities to monetise gameplay areas or gameplay types so that one Experience can offer a variety of different player experiences: adventures, trials, perks, events, narrative, mischief, experiments, and more!
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