🔴Spawn Point & Avatar's Feature

New in GM 0.10. Introduces team gameplay, varied spawn point setups, and some components applied to avatars (Avatar's Feature).

Non-global Player settings have moved into this behavior to vary spawning options.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

Spawn Point [MP]

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Multiple Varied Spawn Points

Apply to any object (collisions will turn off)

Default in Avatar's Portal

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Included: Avatar's Feature Apply some existing components to avatars by spawn point (may be used to differentiate teams)

  • Define where and how players spawn

  • Create team identities

  • Apply equipment settings by spawn point

  • New broadcast type to direct messages to a specific team

Set a Custom Avatar

Select any asset in your Library. How to add custom avatars to your library:

  1. Create Assets in VoxEdit

Create Teams

Create team name and max players

  • Use Team Broadcast Type in other logic to direct messages to a specific team

  • Use Team (T) variables in Game Rules to track scores, times, etc. by team

SPAWN POINT VARIETY & PRIORITY

Players are prioritized to spawn to team spawn points first, then non-team spawn points.

RANDOM SPAWNING Players are assigned to teams when entering an Experience. Logic will not modify Teams.

Apply Tags to Players

Override Player Equipment

Set Spawn Area Size & Shape

Avatar's Feature (Components)

Click Add Feature to add a component to all avatars spawned in the selected spawn point.

Double click on a feature to edit the parameters.

Communications

Send a message to a specific team using the Team Broadcast Type in other logic.

Use Cases

  • Mixed spawn points in one Experience (various team sizes, spectators not assigned to teams, etc).

  • No team assignments, players spawning in various areas of the Experience.

  • Apply distinguishing characteristics or specific logic to players through tags, equipment, and Avatar's Features, which may or may not be related to team assignments when players initially spawn into the Experience. For example: coloured uniforms, unique tags, different VFX, etc.

  • Force players to use equipment assigned for immersion into your narrative.

  • Allow players to use their NFT equipment by setting Override Equipment to False.

Parameter Notes

Avatar Input Configuration is unlocked when a custom avatar is applied.

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#123: GM 0.11 update - do not publish until public release

Change request updated