π΄Avatar Checkpoint
Introduced in Game Maker 0.9. Replaces using Player settings (previously in Global Parameters) to create a checkpoint system using messages.
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Manages a player respawn to this object's location if it has been activated by the player before death. Activated many ways:
Press E to interact with this object if the Message Required is set to Interact
Set this object's Message Required as needed and trigger the message to be sent to this object a variety of ways.
Common Uses
Avoid player frustration and keep players focused on adapting to new challenges ahead rather than repeating difficult or tedious gameplay already successfully completed.
Avoid breaking an Experience's logical flow or narrative that could occur if players were to die and respawn by default at the Avatar's Portal (game start point).
Communications
Inputs: one or more messages | Outputs: can send a message |
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