🟢Speaker

Allows to display a text Balloon above the Object when bring interacted with.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

Speaker [SP] [MP]

Apply the Speaker component to display messages and/or send messages.Use Speaker to start quests, give hints to the player or trigger something to happen elsewhere.

Common Uses

  • Display text above the asset for labels, "barks" to get player attention, etc.

  • Have dialogue between NPCs to tell a story

  • Detect the Avatar to send a message or display text

  • Used as a logic tool to trigger messages at certain intervals

  • Cause the asset to turn and face the detected player or asset (by tag)

Communications

Inputs: Detect entity or Wait for message.

Outputs: Send message in a range or to All.

Parameters

Options
Details

Text To Display - The text to display in the box.

Display Duration - How long before the text box is hidden.

Always On Top - Set whether the box always appears over other objects, blocks, etc. or can be hidden behind them.

Look At Target - Set whether the asset should stay still or rotate to face a detected player or asset (by tag).

Rotation Duration - The time is takes to face the detected asset or player.

Speak Condition - Defines how the text is triggered.

Detection Type - what to detect (may include objects, players, tags, or specific assets)

Detection Shape - Defines the shape for the detection zone.

Detection Range - the range at which to detect actors.

Message To Send - message sent when triggered.

Broadcast Type All - Send the message to all objects. Everyone in Range - Send the message to all objects and players in range. Specific Tags In Range - Send the message to all objects or players in range with the specified tag(s). Selected Actors - Send the message to a specified object that has been placed in the Experience.

Broadcast Duration Type Once - One time Duration - Set the amount of time in seconds and delay between broadcasts Forever - Broadcast forever with a delay between broadcasts

Only Once - Send the message more than one time or only one time ever.

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#123: GM 0.11 update - do not publish until public release

Change request updated