Projectile
New feature introduced with Game Maker 0.10.
Last updated
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New feature introduced with Game Maker 0.10.
Last updated
Was this helpful?
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Set force, trajectory, gravity on/off, collider size, collision target, VFX, and visibility of the trajectory
Send a message with precision when the projectile touches a collision target
Customize Visual FX
Use Asset Spawner to spawn projectiles or combine with other logic for innovative gameplay
Inputs: One or more messages
Outputs: One message sent upon collision (new CollidedActors Broadcast Type)
High or low speed projectile use cases
Communicating messages when ranged collisions with specific targets are achieved (including teams, tags, etc)
Player decision making using visible trajectories
Launch an object at a custom speed and trajectory. Send a message when the object collides with specified target objects.