🔴Projectile

New feature introduced with Game Maker 0.10.

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Launch an object at a custom speed and trajectory. Send a message when the object collides with specified target objects.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Projectile

Use an Asset Spawner behaviour to trigger a projectile to launch more than once in your Experience. Set Start with Experience to true to launch the projectile whenever spawned.

  • Set force, trajectory, gravity on/off, collider size, collision target, VFX, and visibility of the trajectory

  • Send a message with precision when the projectile touches a collision target

  • Customize Visual FX

  • Use Asset Spawner to spawn projectiles or combine with other logic for innovative gameplay

Communications

Inputs: One or more messages

Outputs: One message sent upon collision (new CollidedActors Broadcast Type)

Use Cases

  • High or low speed projectile use cases

  • Communicating messages when ranged collisions with specific targets are achieved (including teams, tags, etc)

  • Player decision making using visible trajectories

Use an Asset Spawner behaviour to spawn an object with Projectile behaviour applied.

Parameters

The parameter Is Visble During Game is a toggle to turn on/off the blue line or arc of the projectile's motion. Toggle it on as aim assist for projectiles that are spawned from movable objects.

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#123: GM 0.11 update - do not publish until public release

Change request updated