Time

Use Cases:

  • Racing games

  • Poison system

  • Damage over time systems

  • Crafting timers

  • Areas upgrading and degrading over time for management or resource gathering

  • Preparation time at cooking stations

  • Lock outs

  • Puzzles

Use the Math rule to increase or decrease a paused timer.

Reduce a numerical variable with a negative value.

Start Timer

Time events, delay interactions and more with timers!

The Start Time rule allows creators to create descending timers that will send a message once they reach 0. This allows for more dynamic timed and delayed events. Close a door if a player is too slow to reach it, Spawn new waves of enemies after a certain time or simply delay a reaction to a players interaction.

Stopwatch

Keep track of individual players' times in a race.

With the Stopwatch rule it is possible to create an ascending stopwatch. It will run until it is stopped and the timer can trigger messages by using the Compare Time rule.

Pause time

Set up breaks and give players some time to catch their breath during a race.

With the Pause time rule you can pause and unpause a running time variable. It is also possible to react to a timer being paused or unpaused by sending a message each time the state changes.

Set time value

Reset timers to restart races or reuse timer variables.

The Set Time value rule is an easy way to set the timer to a specific value without having to calculate anything. The timer can be set to new values or be set to zero if a race is over or lost.

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#123: GM 0.11 update - do not publish until public release

Change request updated