Time
Use Cases:
Racing games
Poison system
Damage over time systems
Crafting timers
Areas upgrading and degrading over time for management or resource gathering
Preparation time at cooking stations
Lock outs
Puzzles
Set Broadcast Type to All or Rules to send messages from objects to the Rules System.
Start Timer
Time events, delay interactions and more with timers!
The Start Time rule allows creators to create descending timers that will send a message once they reach 0. This allows for more dynamic timed and delayed events. Close a door if a player is too slow to reach it, Spawn new waves of enemies after a certain time or simply delay a reaction to a players interaction.

Stopwatch
Keep track of individual players' times in a race.
With the Stopwatch rule it is possible to create an ascending stopwatch. It will run until it is stopped and the timer can trigger messages by using the Compare Time rule.

Pause time
Set time value
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