🔵Predator

Hostile creature that walks until its hungry and attacks friendlies.

This behaviour has not yet been migrated for use in multiplayer Experiences.

Predator

  • Walk within a defined zone

  • Attacks specific targets within its range

  • Once it detects a target (ground prey or avatar by default), it runs towards it and its speed is increased

  • Every time it attacks a target, it deals damage to it

  • Once its target is killed, it goes for another one if its hunger hasn’t reached its maximum yet

Common Uses

  • An aggressive Behavior often used for animals that will attack other weaker animals

  • A creature with hunger that will stop it from attacking when full, with a ranged attack

Communications

Inputs:

Detects specified Tags (default Tag is Prey)

Outputs:

If any of its Tags to Attack are detected, moves toward and attacks the Avatar or Objects with its target Tags

Drawing

Parameters

Options
Details

Chasing Area - Determines the area within which the Object will chase its target. This parameter is visualised with a blue cube Gizmo that adjusts as you enter new X, Y, and Z values.

Attack Damage (slider) - Defines how many points of damage your Object will deal with a single hit. The max value of this parameter is determined by the ASSET's Power stat.

Tags to Attack - Defines which tags the Object will chase and attack if within its range.

Detection Range (slider) - defines the area in which your Object will detect tags to attack. This parameter is visualised with a yellow circle Gizmo that adjusts as you move the slider or change the value. The max value of this parameter is determined by the ASSET's Luck stat. Attack Range - Defines how far away the Object needs to be to attack. This parameter is visualised with a red circle Gizmo that adjusts as you move the slider or change the value.

Max Hunger - The maximum hunger value that can be reached by the Object. When the predator is hungry, it will attack Tags to Attack. Food Value - Determines the amount of hunger your Object earns from eating a target. Hunger Decrease Rate - How much hunger your Object loses automatically per second. Eating Duration - The time, in seconds, that it takes for the Object to eat a target.

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#123: GM 0.11 update - do not publish until public release

Change request updated