🔵Farmer

Harvesting Behaviour that appears to collect plants.

COPY/PASTE PARAMETERS

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.

This behaviour has not yet been migrated for use in multiplayer Experiences.

  • Walk and gather specific assets within a defined zone - Its “gathering rate” can be changed within its parameters - Can flee once it detects an enemy nearby - Peaceful NPC that doesn’t attack any targets

Common Uses

  • "Harvesting" or "collecting" any Object using Gathering Tags (vegetables on a farm, groceries in a store, scrap metal in a wasteland, trash to recycle, etc.)

  • Use cases where Objects need to be randomly removed without a destroy animation

KNOWN ISSUE Farmer behaviour only detects and removes objects placed in a location with an even y axis coordinate (vertical). Workaround: Adjust the position in the Properties Panel or with the Move tool.

Communications

Parameters

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#123: GM 0.11 update - do not publish until public release

Change request updated