🔴Rotate

Introduced in GM 0.11.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Rotate

Rotate Actor about its or Rotate Around a Center Offset on any axis (clockwise/counterclockwise).

Common Uses

  • Turntable display of an asset (equipment, vehicles, etc.)

  • Platforms with a circular path

  • A rotation with more utility than Bird behaviour (can have collisions, asset not tilted)


How it Works

Trigger: (on game start)

Action: Turns or Rotates ↩️↪️

Parameter Notes

Rotate Actor

The object will turn about the Rotation Axis at its location based on the pivot point of the asset used.

Rotate Around

The object will rotate around the Rotation Axis at the Center Offset coordinates entered.

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#123: GM 0.11 update - do not publish until public release

Change request updated