Modeler Top Bar

The Modeler has the full set of modes available for each tool.

Top Bar Buttons

Return

Leave the Modeler and return to the Home screen. You will be prompted to save your work.

Save

Commit to changes in your project.

To save another version of your project, use Save As in the File Menu.

Scale

Double Size Double size and detail of the entire project in each dimension

Halve Size Destructively reduce the model size and detail by half in each dimension

Trim

Trim Volume Shrink the bounding box to the smallest collision boundary for the voxels

Trim Volume is an essential tool to make Assets feel more natural during gameplay. It is a routine step as part of your creative workflow.

Rotate

Rotate X

Turn the entire Model 90 degrees around the X axis.

Rotate Y

Turn the entire Model 90 degrees around the Y axis.

Rotate Z

Turn the entire Model 90 degrees around the Z axis.

Flip

Flip X

Flip the entire Model 180 degrees on the X axis.

Flip Y

Flip the entire Model 180 degrees on the Y axis.

Flip Z

Flip the entire Model 180 degrees on the Z axis.

Mirror

Mirror X Toggle on and off a line of symmetry at the center of the X axis for mirrored editing.

Mirror Y

Toggle on and off a line of symmetry at the center of the Y axis for mirrored editing.

Mirror Z

Toggle on and off a line of symmetry at the center of the Z axis for mirrored editing.

Define Volume

X Width

Set the number of voxels in X dimension by typing a value or clicking elsewhere.

Y Width Set the number of voxels in Y dimension by typing a value or clicking elsewhere.

Z Width Set the number of voxels in Z dimension by typing a value or clicking elsewhere.

Edges

Voxel Edges

Reveal a grid guide showing the edges of all voxels in the model, for precision work such as creating a pattern and measurement.

Quad Edges Outline quad divisions of voxels in the model.

Nice Edges Outline all 90 degree edges of voxels in the model.

Hide Edges

Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.

Reset View

Reset View (F) Focus the camera to the default start position.

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#123: GM 0.11 update - do not publish until public release

Change request updated