Modeler Top Bar
The Modeler has the full set of modes available for each tool.
Top Bar Buttons

Return

Leave the Modeler and return to the Home screen. You will be prompted to save your work.
Save

Commit to changes in your project.
Scale
Double Size
Double size and detail of the entire project in each dimension
Halve Size
Destructively reduce the model size and detail by half in each dimension
Halve Size will simplify your design to fit a smaller scale. Using Double Size will make it larger, but will not restore the detail it had before. Use Undo (CTRL + Z) if you want to go back to the version of your design before you used Halve Size.
Trim
Trim Volume
Shrink the bounding box to the smallest collision boundary for the voxels
Rotate
Rotate X
Turn the entire Model 90 degrees around the X axis.
Rotate Y
Turn the entire Model 90 degrees around the Y axis.
Rotate Z
Turn the entire Model 90 degrees around the Z axis.
Flip
Flip X
Flip the entire Model 180 degrees on the X axis.
Flip Y
Flip the entire Model 180 degrees on the Y axis.
Flip Z
Flip the entire Model 180 degrees on the Z axis.
Mirror
Mirror X
Toggle on and off a line of symmetry at the center of the X axis for mirrored editing.
Mirror Y
Toggle on and off a line of symmetry at the center of the Y axis for mirrored editing.
Mirror Z
Toggle on and off a line of symmetry at the center of the Z axis for mirrored editing.
Define Volume
X Width
Set the number of voxels in X dimension by typing a value or clicking elsewhere.
Y Width
Set the number of voxels in Y dimension by typing a value or clicking elsewhere.
Z Width
Set the number of voxels in Z dimension by typing a value or clicking elsewhere.
SCALE When you create a new project in the Modeler, you begin with a Model that has a bounding box of 32x32x32 voxels (equal to the size of a Block). You will need to modify these dimensions before you begin your project so it is in the right scale. Learn more in Sizing & Quality Guidelines.
LIMIT The maximum size for a Model's bounding box is 256x256x256 voxels.
Edges
Voxel Edges
Reveal a grid guide showing the edges of all voxels in the model, for precision work such as creating a pattern and measurement.
Quad Edges
Outline quad divisions of voxels in the model.
Nice Edges
Outline all 90 degree edges of voxels in the model.
Hide Edges
Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.
Reset View
Reset View (F)
Focus the camera to the default start position.
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