🟢Power Up
Create more exciting gameplay with stat power ups. These can be used as buffs and debuffs!
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
ALTERNATIVE USE
Attack Power, Damage Resistance, Speed, Health, and Oxygen are messages with arguments that can be sent from any behavior or component!
Players interact or collide with this object and experience a timed stat increase/decrease (attack power, damage resistance, speed) or a stat loss/recovery (health, oxygen). Can play a sound and send a message.
Common Uses
Timed +/- | + Percentage | - Percentage |
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Attack Power |
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Damage Resistance |
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Speed |
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Stat +/- to Full | + Amount | - Amount |
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Health |
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Oxygen (Swimming & Oxygen enabled) |
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Set specific blocks to damage players in Spawn Point behaviour (via Health component added to the Avatar's Feature) |
Communications
Inputs: Interact or collision | Outputs: Play sound, send a message |
ALTERNATIVE POWER UP TRIGGER
You can also send any Power Up message from any behaviour or component to trigger the same buff/debuff that occurs from using the Power Up component.
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