🟢Power Up

Create more exciting gameplay with stat power ups. These can be used as buffs and debuffs!

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

Power Up [MP]

Players interact or collide with this object and experience a timed stat increase/decrease (attack power, damage resistance, speed) or a stat loss/recovery (health, oxygen). Can play a sound and send a message.

Common Uses

Timed +/-
+ Percentage
- Percentage

Attack Power

  • Use during a fight with a stronger enemy or a horde of enemies

  • Narrative: power up to dramatically destroy a significant object

  • Narrative: being granted temporary strength from a powerful being

  • Narrative: temporary harm from potion/food item

  • When killed, enemies could drop attack power debuffs to balance gameplay/add challenge

Damage Resistance

  • Use during a fight with a stronger enemy or a horde of enemies

  • Narrative: being granted temporary protection from a powerful being

  • Narrative: for a difficult game that ramps up difficulty as a consequence of player death, apply negative damage resistance to an invisible object at the respawn location (force collision at respawn)

Speed

  • Parkour/race speed boosts

  • Make timed quests more exciting

  • Narrative: slow speed for time to take in a new space

  • Slight physical feedback upon entering fog, etc.

Stat +/- to Full
+ Amount
- Amount

Health

  • Health packs to explore and find

  • Items with health properties (medicine, potions, etc)

  • Damaging items: hazards (e.g., spikes), cursed weapons/objects, mystery potions, radiation, fire, falling rocks/objects, explosives, electric shock, etc)

  • Receiving damage from an NPC without combat logic (use animated decoration behaviour to simulate attacks)

Oxygen (enable in Parameters)

  • Extend gameplay in underwater areas, encourage more exploration to find other items

  • Bring oxygen level down fast to increase urgency

Set specific blocks to damage players in Spawn Point behaviour (via Health component added to the Avatar's Feature)

Communications

Inputs: Interact or collision

Outputs: Play sound, send a message

ALTERNATIVE POWER UP TRIGGER

You can also send any Power Up message from any behaviour or component to trigger the same buff/debuff that occurs from using the Power Up component.

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#123: GM 0.11 update - do not publish until public release

Change request updated