π’Asset Spawner
Enhanced in Game Maker 0.9 with a preview button so there's no need to test in Play mode.
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Enhanced in Game Maker 0.9 with a preview button so there's no need to test in Play mode.
Last updated
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COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
Trigger an Asset or Preset to appear at a specific location during gameplay
Loot from opened items like chests, crates, etc.
Replenishing enemy or wildlife supply (which could provide players with dropped resources)
Adding content to a scene as part of the game's narrative
Spawn once or when triggered (with a delay) at a precise offset location.
Asset Spawner behaviour sets a specific spawn location. Drop component does not.
If you need to spawn something with custom settings, create a Preset to spawn.
Spawn Offset - set the location of the spawned object in relation to the Spawner using X, Y, and Z coordinates.
Use Preset
False - the Asset to Spawn, Behaviour, Tags, Components, and Physics fields will appear to select an Asset to spawn and set properties.
True - the Preset field will appear so you can open the popup window and select from one of your Presets, which already have defined properties.
Delay Between Spawns - set the time in seconds that must pass before the Spawner can be triggered again to prevent players from spamming the spawner too quickly.