Modeler Viewport

The Modeler has a full set of options available in the Viewport.

Viewport Features

The Modeler Viewport includes a voxel count in the top left, performance data for your device in the top right, a screenshot button in the bottom left, and view tools in the bottom right.

The front of your project is indicated by a large white arrow outside of the bounding box (oriented to the positive Z axis). Note the colour coded axes and the boundary as a grid.

Screenshot

Screenshot Create an image of the current view in the Workspace in .PNG format with a transparent background. Adjust your camera position if needed.

Orientation Tool

Default Default view

A cube in the bottom right will rotate to match camera movements to make it clear what you're viewing in 3D.

Hover (face) Hover mouse to select

Change the view to 2D by hovering your mouse over a face on this guide to highlight it and then click it to select.

Select Face When a face is selected

Viewing a block in 2D allows you to see how the selected face appears when tiled next to itself.

Hover (corner) Hover and click a corner

Return to the 3D view from a corner perspective by hovering the mouse over a corner and clicking it.

Use the Reset View button in the Top Bar or press the F key to focus the camera on the default view again.

See Basic Controls & Shortcuts for more information about VoxEdit's camera controls.

Views

Toggles

Toggle Solo Layer Toggle between viewing all layers or only the one selected in the Layers panel.

Toggle Render Quality Turn on and off shading that makes voxel faces more defined.

Toggle See-through Selection Switch between a mode to see a selection as a 3D grid and a mode to see only the visible voxels selected within it.

Show/Hide Walls Toggle on and off a grid showing the outer boundary of the model in the XY and XZ dimensions. When off, you can't add new voxels directly to these outer walls.

Show/Hide Floor Toggle on and off a grid showing the outer boundary of the model in the YZ dimensions. When off, you can't add new voxels directly to this outer wall.

Show/Hide Axes Toggle on and off the axes guide and the white arrow indicator pointing to the front of your block or model.

Layouts & View Types

Single Viewport Layout View only the 3D view of your project.

Dual Viewport Layout View the 3D view of your project and an orthographic view of the direction of your choice using a dropdown menu at the top left of the pane. Includes a Show/Hide Depth Cues toggle.

Quad Viewport Layout View the 3D view of your project and an orthographic view of three directions of your choice using a dropdown menu at the top left of each pane. Includes a Show/Hide Depth Cues toggle.

Toggle Camera Perspective/Orthographic Switch between perspective and orthographic views of the 3D view of your project.

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#123: GM 0.11 update - do not publish until public release

Change request updated