🟢Plant

Multi-stage (growing) asset, eaten by herbivores.

COPY/PASTE PARAMETERS

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.

GAME MAKER 0.10 UPDATE

This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components

  • Can be destroyed once it receives a message (for instance, an NPC on fire can broadcast a message “destroyplant”, destroying every plant near it)

Common Uses

  • Any Object to be "harvested" or "collected" by another Object with Farmer Behaviour without playing a destroy animation (does not have to be a plant)

  • A Parent Object when Child Objects need to be removed without playing a destroy animation

Communications

Inputs:

Multiple Messages

Outputs:

Object is destroyed

Parameters

OptionsDetails

Last updated

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#123: GM 0.11 update - do not publish until public release

Change request updated