🟢Plant
Multi-stage (growing) asset, eaten by herbivores.
COPY/PASTE PARAMETERS
New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
GAME MAKER 0.10 UPDATE
This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Can be destroyed once it receives a message (for instance, an NPC on fire can broadcast a message “destroyplant”, destroying every plant near it)
Common Uses
Any Object to be "harvested" or "collected" by another Object with Farmer Behaviour without playing a destroy animation (does not have to be a plant)
A Parent Object when Child Objects need to be removed without playing a destroy animation
Communications
Inputs: Multiple Messages | Outputs: Object is destroyed |
Parameters
Options | Details |
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Last updated