🔵Victory

Display victory message when activated.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Victory [MP]

Apply the Victory component to trigger the player Victory on events. The player wins the game for making the right choice, killing the boss or reaching the finish line in time. Woohoo!

Common Uses

  • Capture the flag game won upon collision with a target object

  • Completing a game by killing an object

  • Triggering a game victory by sending a message to any object with this component applied

Communications

Inputs:

One message, collision, or object destruction

Outputs:

Victory Screen

Parameter Notes

Options
Details

Victory Condition - Defines which condition is required to display the victory screen.

  • On the object receiving a message

    • Message Required

  • On collision with the object

    • Tags to Collide

  • On death of the object

Victory Type - All, Team, or Individual

Animate Camera (toggle) - play victory sequence

Delay Before Triggering (toggle) - trigger victory immediately or wait Delay Time in Seconds (slider)

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#123: GM 0.11 update - do not publish until public release

Change request updated