Comparisons

Use Cases:

  • Buying items

  • Checking if a player has completed a task

  • Verifying if a player possesses the correct item

  • Determining if a player has specific items equipped

  • Triggering events based on value ranges

  • Initiating random events based on values

  • Unlocking quests

  • Verifying puzzle completion by the player

  • Checking if the player has entered the correct sequence

Compare Numbers

With the Compare numbers Rule it is possible to compare a number variable with another value. When the condition is met a message will be sent. This can be used to trigger a victory event when a player scored enough goals or to define which team has won in a multiplayer game. The Rule can be set up to check immediately upon receiving the trigger or can wait for the condition to be true to send the outgoing message.

It is possible to use different conditions like equals or greater than to cover a multitude of uses.

Compare True/False

Compare True/False

This rule compares the value of the true/false variable selected with another true/false variable or value.

If/Else

This rule checks a true/false value and sends a message if either true or false.

Check if number is in range

Set up a Lootbox or adjust the result of something depending on the score of the player.

The Check if number is in range Rule will check whether a value is within a predefined range. The Rule can be set up to check immediately upon receiving the trigger or can wait for the condition to be true to send the outgoing message.

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#123: GM 0.11 update - do not publish until public release

Change request updated