Events
Use Cases:
Show HUD at game start
"Auto unlock" quests upon entry
Track total player count in an Experience
Send messages to specific broadcast targets
Set Broadcast Type to All or Rules to send messages from objects to the Rules System.
On Player Join
On Player Exit
Send Message
This is the only rule that will has broadcast types.
Send Message to [SP] Actors
This is the only rule that will communicate with [SP] behaviours and components.
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