0.11 Upgrade Guide

Please review these topics to update old Experiences and use 0.11 features best.

Checklist

Collision Changes

This setting will affect game feel, including camera, controls, and animations.

Default palette features

Key Impacts

  • Preventing player access to areas

  • Platforming with carefully designed jump heights/distances and/or ramp of difficulty

  • Some asset design

Player Reach Estimates

Legacy (Pre 0.11)

Jump Distance (Walking)

5 blocks

Jump Distance (Running)

7 blocks

Jump Height

1.5 blocks

Default (0.11+)

Jump Distance (Walking)

7 blocks

Jump Distance (Running)

10 blocks

Jump Height

2.5 blocks


Alignment

Line up edges for smoother transitions from climbable objects to surfaces.

Cover

Not aligned

Cover

Aligned

Complex Collisions

Remove collisions on objects with many faces. Then apply the Climbable component to an invisible asset in the same location with simple collisions for smooth climbing.

Cover

Too many climbing surfaces to calculate

Cover

Substituted climbable asset for easy calculations


Due to the Look at Target option, which rotates an actor, [SP] Speaker component can cause inconsistent physics between server and client in multiplayer Experiences. There are two update options:

🔷 If [MP] is Acceptable

Change [SP] Speaker component to [MP] and adjustment as needed for the same logical outcomes.

⚠️ In multiplayer, this changes the object's communication from client to synchronised (server). It will no longer communicate with [SP] objects. Modify other logic if needed.

⚠️ If the object also has other [SP] logic applied, [MP] can not be applied. If modifying this is too complicated, the other update option may be a better solution.

🔷 If [SP] is Needed

Keep the [SP] Speaker component on the object. Then, create a duplicate with collisions, remove all of its logic, and set it to invisible.


New: Cooperative and Competitive Quests!

Upgrade Existing Quests

Follow the step-by-step instructions below for each quest state depending on pre 0.11 quest settings (tab names):

Unlock Quest

Launch Quest

Quest Type

Quest Completion

Action After Completion

Create New Quests

Game Maker 0.11 Objectives communicate on the server (synchronised) level now, which opens up many new creative possibilities.

Though this first version is intended to help creators migrate to the same functionality (solo questing in social hubs), we understand our community will want to explore a variety of scenarios that are now possible. Future updates will make multiplayer scenarios easier to build.

Visit Text, Quests & Icons for potential new scenarios for Multiplayer Compatible Quests (0.11) with different dependencies, such as which players should experience a quest and whether Game Rules logic should be part of the criteria to trigger it.

Please keep in mind that these are generalized logic flows which need to be tested thoroughly. Please share your ideas and what you learn in the Creators Forum.

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#123: GM 0.11 update - do not publish until public release

Change request updated