Game Screen

Use Cases:

  • Showing items or money obtained for use as a game mechanic

  • Displaying health/life count

  • Displaying timers, stopwatches, laps, etc

  • Displaying player status, progression, achievements, etc.

  • Displaying warnings/clues

  • Displaying important information for the player such as location, event announcements, etc.

HUD

Cover

Share important information with players as needed via the HUD

HUD slots appear when triggered. Use multiple HUD rules to change HUD slots dynamically with your gameplay. Customize slot color, size, style, icon, and format type for a unique feel.

Show/Hide HUD

This rule shows or hides the HUD depending on the true/false value.

Make it a teaching moment!

If you are using more complex gameplay in your experience you may need text elements to give the player the information he needs. For this you can use the Show Popup rule. It will show a small popup that has to be manually closed by the player by clicking the OK or Close Button. This will grab the player’s attention!

Updated banner and popup window in Game Maker 0.10

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#123: GM 0.11 update - do not publish until public release

Change request updated