Game Screen
Use Cases:
Showing items or money obtained for use as a game mechanic
Displaying health/life count
Displaying timers, stopwatches, laps, etc
Displaying player status, progression, achievements, etc.
Displaying warnings/clues
Displaying important information for the player such as location, event announcements, etc.
Set Broadcast Type to All or Rules to send messages from objects to the Rules System.
HUD

Share important information with players as needed via the HUD
HUD slots appear when triggered. Use multiple HUD rules to change HUD slots dynamically with your gameplay. Customize slot color, size, style, icon, and format type for a unique feel.


Show/Hide HUD
This rule shows or hides the HUD depending on the true/false value.

Banner
Popup window
Make it a teaching moment!
If you are using more complex gameplay in your experience you may need text elements to give the player the information he needs. For this you can use the Show Popup rule. It will show a small popup that has to be manually closed by the player by clicking the OK or Close Button. This will grab the player’s attention!


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