🔴Friendly NPC

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Friendly NPC [MP]

  • Assign non-hostile NPC actions like healing, farming, and walking around.

In the first iteration of this behaviour (GM 0.11), only walk and flee modules are included. More modules are in development.

Common Uses

  • Trigger part of an NPC's behavior when needed, with specific settings

  • Vary movement zone and speed when a module is triggered to take action

  • Set up how an NPC should interact with players and objects per module

How it Works

Trigger: On start or multiple messages

Action: Varies per module added

Parameter Notes

Modules can be added depending on the way you want the NPC to interact with objects and players in the game world. Add a module, then click on it to edit its logic.

Main View
Walk module
Flee module

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#123: GM 0.11 update - do not publish until public release

Change request updated