🔵Multi

Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.

COPY/PASTE PARAMETERS

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.

In contrast to Multi adding blocks during gameplay, Void behaviour can remove blocks.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Common Uses

  • "Spawn" blocks as pathways or barriers

  • Simplified modification of the terrain layout during gameplay

Parameters

OptionsDetails

Visible - If set to True, the Object will be visible to players.

Spawn Area - Defines the space which will be filled with the block selected in "Block to Spawn". This parameter is visualised with a green cube Gizmo that adjusts as you enter new X, Y, and Z values.

Block to Spawn - Select a block from your library to spawn.

Activation Mode - Determines how the behaviour will be activated. OnStart - The behaviour will spawn the blocks immediately when the game starts. OnReceiveMessage - The behaviour will spawn the blocks upon receiving a message. You may specify which message from a drop-down menu.

Last updated

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#123: GM 0.11 update - do not publish until public release

Change request updated