Block Editor Viewport

The Block Editor has a filtered set of the full options available in the Modeler.

Viewport Features

The Block Editor viewport includes performance data for your device in the top right, a screenshot button in the bottom left, and orientation and view tools in the bottom right.

The front of your project is indicated by a large white arrow outside of the Block (oriented to the positive Z axis). Note the colour coded axes.

Screenshot

Screenshot Create an image of the current view in the Workspace in .PNG format with a transparent background. Adjust your camera position if needed.

Orientation Tool

Default Default view

A cube in the bottom right will rotate to match camera movements to make it clear what you're viewing in 3D.

Hover (face) Hover mouse to select

Change the view to 2D by hovering your mouse over a face on this guide to highlight it and then click it to select.

Select Face When a face is selected

Viewing a block in 2D allows you to see how the selected face appears when tiled next to itself.

Hover (corner) Hover and click a corner

Return to the 3D view from a corner perspective by hovering the mouse over a corner and clicking it.

Use the Reset View button in the Top Bar or press the F key to focus the camera on the default view again.

See Basic Controls & Shortcuts for more information about VoxEdit's camera controls.

Views

Show/Hide Axes Toggle on and off the axes guide and the white arrow indicator pointing to the front of your block or model.

Toggle Camera Perspective/Orthographic Switch between perspective and orthographic views of the 3D view of your project.

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#123: GM 0.11 update - do not publish until public release

Change request updated