➡️Visual FX
Visual FX behaviour can be applied to objects and the area around them for small and large visual ambience and feedback for players. They can also be applied to avatars through Crowd Event behaviour.
Last updated
Visual FX behaviour can be applied to objects and the area around them for small and large visual ambience and feedback for players. They can also be applied to avatars through Crowd Event behaviour.
Last updated
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GAME MAKER 0.10 UPDATE
This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Adds visual effects in relation to the asset's location
Some include customisable Attributes such as density, colour, etc.
Some are sound reactive
Some can be applied as an Avatar's trail via Crowd Event behaviour
IMPORTANT NOTE
Some VFX may not work properly until you add available VFX Attributes from the dropdown menu. Many VFX options can be customised in colour, brightness, area, and more.
COLOUR VFX ATTRIBUTES
Enter numbers in the correct range to get the results you want!
Area ambience (fog, dust, etc)
Event/Space (concert lighting, and other event effects)
Audio reactive visual effects
Emphasising collectables for discovery and feedback
Combat effects (hit, etc)
Stat/Magic (power up, spells, etc)
Aura/Trail (trails applied via Crowd Event behaviour)
Detail (steam, smoke, fire, etc)
Info/Text (arrows, premade text from Crowd Event behaviour)
Inputs:
One or more messages to turn on
One or more messages to turn off
Triggered as Crowd Event Reward VFX
Outputs:
Visual Effect - Select which visual effect you wish to use on your Object.
Enable at Start - Determines if the Visual Effect should be enabled at the start of the game, of if it should be activated by a message. Message to Turn ON - Allows you to define what message(s) will activate the Visual Effect. Message to Turn OFF - Allows you to define what message(s) will deactivate the Visual Effect.
Position Offset - Allows you to define the position of the Visual Effect in relation to the Object. This parameter is visualised with a blue cube Gizmo that changes position as you enter new X, Y, and Z values.
VARIES Some VFX will not include any attributes to customise, but some will include a drop down to select and an "ADD+" button to add the selected attribute and set a value.
Preview and Stop - allow you to test a VFX applied to an object during Build mode
The boxes for many VFX Attributes related to colour do not accept RGB values, but Float4 values. The first three boxes accept a number from 0 to 1 to set the color. The fourth box accepts a value from 0 to 1, where 0 is transparent and 1 is fully visible.
Ambient Bubbles
Area Butterfly
Area Dust
Area Flying Candle
Area Mist Ground
Area Soft Air Glitter
Glitter Particles
Laser That Shows a Shape
Portal
Smoke
Typhoon
Wind Ice
Animated Projectors
Animated Ceiling Lights
Audio Reactive Shape Strolling
Audio Reactive Surface
Blam Blam
Equalizer on Screens
Equalizer on Screens 2
Equalizer on Screens 3
Equalizer on Screens 4
Equalizer on Screens 5
Portal
Primitive Lights Cube
Primitive Lights Torus
Primitive Lights Sphere
Rainbow
Animated Projectors
Animated Ceiling Lights
Audio Reactive Surface
Equalizer on Screens
Equalizer on Screens 2
Equalizer on Screens 3
Equalizer on Screens 4
Equalizer on Screens 5
Aura Collectible Epic
Aura Collectible Legendary
Aura Collectible Neutral
Aura Collectible Rare
Collectible Feedback Epic
Collectible Feedback Legendary
Collectible Feedback Neutral
Collectible Feedback Rare
Fireball**
Fire Medium
Hit Generic
Slash 01
Voxel Explosion
Cast Generic Spell
Collectible Feedback Epic
Collectible Feedback Legendary
Collectible Feedback Neutral
Collectible Feedback Rare
Curse Spell
Fantasy Heal
Generic Dash
Ice Beam
Level Up
Portal
Pre Warm
Sparkles
Trail Electric
Trail Fire
Trail Galaxy
Trail Jack O Lantern
Void Bubble
Voxel Explosion
Aura Collectible Epic
Aura Collectible Legendary
Aura Collectible Neutral
Aura Collectible Rare
Aura Stars
Dust Trail**
Fire
Jetpack
Swim at Surface
Swim Sprint at Surface
Trail Electric
Trail Fire
Trail Galaxy
Trail Jack O Lantern
Beverage Wisp
Candle Light
Chimney Smoke
Dust Trail**
Fire
Fireball**
Fire Little
Fire Medium
Generic Dash
Ice Beam
Jetpack
Laser That Shows a Shape
Portal
Primitive Lights Cube
Primitive Lights Torus
Primitive Lights Sphere
Rainbow
Slash 01
Smoke
Sparkles
Swim at Surface
Swim Idle at Surface
Trail Electric
Trail Jack O Lantern
Voxel Explosion
Arrow Marker Down
Arrow Marker Left
Arrow Marker Right
Arrow Marker Up
Audio Reactive Surface
Blam Blam