Modeler Top Bar
The Modeler has the full set of modes available for each tool.
Top Bar Buttons
Leave the Modeler and return to the Home screen. You will be prompted to save your work.
Commit to changes in your project.
To save another version of your project, use Save As in the File Menu.
Scale
Halve Size will simplify your design to fit a smaller scale. Using Double Size will make it larger, but will not restore the detail it had before. Use Undo (CTRL + Z) if you want to go back to the version of your design before you used Halve Size.
Trim
Trim Volume is an essential tool to make Assets feel more natural during gameplay. It is a routine step as part of your creative workflow.
Rotate
Turn the entire Model 90 degrees around the X axis.
Turn the entire Model 90 degrees around the Y axis.
Turn the entire Model 90 degrees around the Z axis.
Flip
Flip the entire Model 180 degrees on the X axis.
Flip the entire Model 180 degrees on the Y axis.
Flip the entire Model 180 degrees on the Z axis.
Mirror
Toggle on and off a line of symmetry at the center of the Y axis for mirrored editing.
Toggle on and off a line of symmetry at the center of the Z axis for mirrored editing.
Define Volume
Set the number of voxels in X dimension by typing a value or clicking elsewhere.
SCALE When you create a new project in the Modeler, you begin with a Model that has a bounding box of 32x32x32 voxels (equal to the size of a Block). You will need to modify these dimensions before you begin your project so it is in the right scale. Learn more in Sizing & Quality Guidelines.
LIMIT The maximum size for a Model's bounding box is 256x256x256 voxels.
Edges
Reveal a grid guide showing the edges of all voxels in the model, for precision work such as creating a pattern and measurement.
Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.