Modeler Tools Menu

The Modeler has the full set of modes available for each tool.

Tools Menu Buttons

Modes

Select (1) Create (2) Paint (3) Erase (4)

Tools

Pen (Q) Line (W) Screen Rect (E) Circle (R) Sphere (T) Box (Y) Face Tool (U) Bucket (I)

Miscellaneous

Picker (O) Pivot (P)

Volume Resizer Frame

Modes

Select (1) Select voxels to cut, copy, move, or save as a new Model.

Create (2) Add voxels within the Model's volume.

Paint (3) Paint voxels with the selected colour swatch, found in the Palette.

Erase (4) Remove voxels within the Model's volume.

Tools

Pen (Q) Affect single voxels for free editing.

Line (W) Create a straight line.

Screen Rectangle (E)

Modify voxels in a rectangle from the perspective of the screen.

Circle (R)

Modify voxels in an ellipse or circle from the perspective of the screen.

Sphere (T) Modify voxels in a sphere.

Box (Y)

Modify voxels in a rectangular prism shape.

Face Tool (U) Modify voxels on a contiguous face. Voxels that only touch on their corners are not included.

Bucket (I)

Affect a contiguous volume of voxels of the same colour. Voxels that only touch on their corners are not included.

Mode and Tool Combinations

A Mode is used in combination with a Tool shape in this toolbar, providing a variety of ways to create and modify your project.

The selected buttons are highlighted in the colour of your choice in Preferences under the File menu.

Examples

Click each tab to view example combinations. ⬆️

Miscellaneous

Picker (O)

Select the surface colour of a block or model.

Picker Tool

Pivot Tool (P)

Set the Model's origin point, which determines how it is positioned and rotated in Game Maker and VoxEdit's Animator.

Pivot Point

The Pivot Point is the location that defines how the Model is positioned and rotated in Game Maker and VoxEdit's Animator.

Moving the Pivot Point

Gizmo

Select the Pivot Tool to reveal the location of the Model's Pivot Point. Left click and drag a colour coded arrow to adjust its location in the X, Y, or Z axes. Hold SHIFT to snap movement to 0.5 voxel increments.

Right Click the Pivot Tool button for two options:

  • Set to Floor - set the Y coordinate of the Pivot Point to 0 (drop it to the bottom center of the volume)

  • Set to Center - set the X, Y, and Z coordinates to be the exact center of the volume.

Rigged Assets created in the Animator combine multiple Models using their Pivot Points. The Pivot Point of a rigged Asset is the origin point of the scene where the 3 coloured axes meet, which is determined by the Asset's design in the Animator.

Volume Resizer

The volume resizer is a tool used expand the workspace box within the modeler. This tool is to create a fast and easy way to edit the workspace for your models.

Shown above is the volume resizer and the trim volumes tools

Frame Tool

The Frame Tool is used to select a rectangular area of a model to use for image, NFT, and video display in the gameplay environment. The result is referred to as a frame asset.

The following logic options can be applied to a frame asset in Game Maker:

For updated guidelines and creative techniques using the Frame tool, visit Frame Assets in the Asset Guide.

NFT Information

The NFT Details Display component is often used on frame assets to provide marketplace information about the displayed media:

NFT Details DisplayNFT Details Display

Was this helpful?