Block Editor Top Bar
The Block Editor has a filtered set of the full options available in the Modeler.
The Block Editor has a filtered set of the full options available in the Modeler.
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Leave the Block Editor and return to the Home screen. You will be prompted to save your work.
Commit to changes in your project.
To save another version of your project, use Save As in the File Menu.
Turn the entire Block 90 degrees around the X axis.
Turn the entire Block 90 degrees around the Y axis.
Turn the entire Block 90 degrees around the Z axis.
Flip the entire Block 180 degrees on the X axis.
Flip the entire Block 180 degrees on the Y axis.
Flip the entire Block 180 degrees on the Z axis.
Toggle on and off a line of symmetry on the Y axis for mirrored editing of the top and bottom faces of the Block.
Toggle on and off a line of symmetry on the Z axis for mirrored editing of the back and front faces of the Block.
Show voxel edges, revealing a 32x32 grid on each Block face for precision work such as creating a pattern and measurement.
Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.
Rotate X
Rotate Y
Rotate Z
Flip X
Flip Y
Flip Z
Mirror X Toggle on and off a line of symmetry on the X axis for mirrored editing of the left and right faces of the Block.
Mirror Y
Mirror Z
Voxel Edges
Hide Edges
Reset View (F) Focus the camera to the default start position.