Set Up Mechanics

This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.

Begin Game Maker 7

Add Game Mechanics with Rules

πŸ”΄ COMPLEX

In this activity, you will learn the basics of the Game Rules system and how to apply it for more engaging game mechanics that can be used repeatedly. This visual scripting system is an efficient tool for designing behind the scenes logic using variables, unlocking many new gameplay varieties and a customizable HUD, or heads up display, for the player.

What are Rules?

The Game Rules system is a visual scripting tool located in the Gameplay menu.

It allows you to set, use, and change values such as numbers, text, time, and true/false values for your gameplay needs and control what appears on the player HUD, or heads up display.

Launch Game Maker

  • Open the Experience from the previous activity to reuse some of its logic.

Follow Up

The Game Rules System is a powerful visual scripting tool running behind the scenes to manage information and gameplay.

Other rule presets make it easy to track points, add time trials, set poison or hunger for players, and more. It's also possible to build a complex resource management system where messages with arguments trigger amounts of resources to be traded or purchased.

With rules, you can even define what variables are for all players and which ones will be tracked differently for each player. We'll explore that in the next activity about multiplayer games.


βž• Relevant Resources

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Unpack all of the details of the Game Rules system to deepen understanding

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Find details on each rule (or right click a rule in Game Maker for this info)

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See logic templates to learn Game Rules and presets documentation

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Explore a whole new world of game variations using the Rules system to track player resources

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Copy and paste this ruleset and integrate with objects to count anything

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Use our counting ruleset for various events when the player equips an item


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