Advanced Platform
New Game Maker 0.9 behaviour.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Create a custom path of multiple waypoints with a circular or linear motion.
Common Uses
Elevators (with Toggle Behaviour component)
Complex platform gameplay
Complex object pathing (e.g., tower defense enemy moves) using parent/child relationships
How it Works
Trigger: No messages in
Action: Movement (10 waypoints)
Destinations - Add up to 9 additional waypoints to the original object location
Platform Mode: Linear or circular
Loop
False - stop at the last destination and return in reverse
True - continue to the first location
Look at destination - rotate the object's front to face the direction of movement
Turn this behaviour on/off with Toggle component to control movement.
Last updated