Asker
[MP] Asker now triggers with messages other than Interact in Game Maker 0.10.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Integrate NPC dialogue as a question or statement with up to four answers that trigger logic
Common Uses
Dialogue with NPCs for quests or quizzes, with text formatting for keywords or hints
Player choice and branching logic through dialogue-driven choices
How it Works
Action: Dialogue UI
Asker UI appears in the center of the screen (not related to the object's location).
Out: 4 Messages sent
Each answer can send a unique message to trigger other logic. Use one to 4 answers.
AVOID LOGIC CONFLICTS
Your Experience may use many Askers per NPC triggered in a sequence for a conversation, quiz, etc. Create unique messages sent by Asker answers to avoid logic conflicts.
Parameter Notes
Remember to change the Speaker Name to reflect your Experience's characters (NPCs).
Only once: Use only one time or every time triggered
Text Limits
Question: 260 characters
Answer: 60 characters
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