Asset Spawner
Enhanced in Game Maker 0.9 with a preview button so there's no need to test in Play mode.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Trigger an Asset or Preset to appear at a specific location during gameplay
Common Uses
Loot from opened items like chests, crates, etc.
Replenishing enemy or wildlife supply (which could provide players with dropped resources)
Adding content to a scene as part of the game's narrative
How it Works
Action: Spawn Asset or Preset
Spawn once or when triggered (with a delay) at a precise offset location.
Asset Spawner behaviour sets a specific spawn location. Drop component does not.
Out: No messages sent
Parameter Notes
Green text means settings are applied to the spawned object.
If you need to spawn something with custom settings, create a Preset to spawn.
Spawn Offset - set the location of the spawned object in relation to the Spawner using X, Y, and Z coordinates. | |
Use Preset
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Delay Between Spawns - set the time in seconds that must pass before the Spawner can be triggered again to prevent players from spamming the spawner too quickly. |
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