Basic Platform
Last updated
Last updated
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Move an object to a different location and back.
Modify speed and set wait time at destination
Set to look at destination or face the same way
Platformer games with moving obstacles and player transports
Puzzle games (using the Togglecomponent to affect an object's behaviour)
Vehicles moving between two points for active scenery (Look at Destination set to True)
*Movement can be controlled using Toggle component
The object moves at a custom speed in any direction using X, Y, and Z coordinates. It may face the direction of movement and pause before returning. This repeats infinitely.
Move Offset sets the destination using X, Y, and Z values. The location is shown in Editor mode with a blue cube gizmo.
Look at Destination sets the front of the object to face the same direction or the direction of movement.
Look at Destination
False - the front of the Object will be based on its placement.
True - the front of the Object will be based on the direction it is moving in.
Move Offset is visualized with a blue cube gizmo in Editor mode. This adusts as you change the X, Y, and Z values, which are in relation to the object's location.