βͺDoor
Trigger to play an open or close animation, or rotate the Object 90 degrees and back.
Last updated
Trigger to play an open or close animation, or rotate the Object 90 degrees and back.
Last updated
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GAME MAKER 0.9 ENHANCEMENT
Instead of triggering a door to open or close with the same message(s), a door can now be triggered with different open and close messages.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
USE THE RIGHT TOOL FOR LOGIC STATES
A new [SP] and [MP] Switch component can be used to trigger two states and send a message for each state.
Previously, Door behaviour was used for this. It is now only available as [MP] because a [SP] version of Door behaviour would cause collision issues in multiplayer games.
Rotate the Object 90 degrees or set any of the Object's built-in animations to play for "Open" and "Close" states
"Open" mode temporarily removes the Object's collisions
Interact or use any message to trigger a door to open and any message to trigger it to close (collecting a key, detecting a pickable key, etc)
Inputs:
Player Interaction One or more Messages to open One or more messages to close
Outputs:
Play animation, Message sent on Open Play animation, Message sent on Close OR Rotate 90 degrees and back
Simple door with Interaction
Intermediate to advanced door logic sequences for dungeons or puzzles
Rotating an Object 90 degrees
Message Required to Open - one or more messages can trigger the door to open Message Required to Close - one or more messages can trigger the door to close
Opening Mode
Rotate - rotates the object with Door behaviour 90 degrees when opened and back when closed
Animate - plays door animations when messages trigger a change in state
Opening Animation - select the asset's animation you wish to display when you trigger the door to open with message Closing Animation - select the asset's animation you wish to display when you trigger the door to close with message
Starting State - set the state of the Object as Closed or Opened at the start of the Experience.
Message on Open - a message sent when the door opens Message on Close - a message sent when the door closes
Broadcast Type
All - all actors and systems
Everyone in Range - all actors in range
Specific Tags in Range - all actors in range with specific tags
Selected Actors - specific actors in the Experience
Rules - the Game Rules system
Objectives - the Quest system
Self - this object
Broadcast Range (slider) - move the slider or enter a distance in blocks from the anchor point of the object