πMulti
Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.
Last updated
Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.
Last updated
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In contrast to Multi adding blocks during gameplay, Void behaviour can remove blocks.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
"Spawn" blocks as pathways or barriers
Simplified modification of the terrain layout during gameplay
Options | Details |
---|---|
Visible - If set to True, the Object will be visible to players. | |
Spawn Area - Defines the space which will be filled with the block selected in "Block to Spawn". This parameter is visualised with a green cube Gizmo that adjusts as you enter new X, Y, and Z values. | |
Block to Spawn - Select a block from your library to spawn. | |
Activation Mode - Determines how the behaviour will be activated. OnStart - The behaviour will spawn the blocks immediately when the game starts. OnReceiveMessage - The behaviour will spawn the blocks upon receiving a message. You may specify which message from a drop-down menu. |
Ported for Multiplayer Compatibility (0.10)
Spawn blocks (1x1x1 minimum) during single and multiplayer gameplay.