🔟Projectile
New feature introduced with Game Maker 0.10.
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.
Use an Asset Spawner behaviour to trigger a projectile to launch more than once in your Experience. Set Start with Experience to true to launch the projectile whenever spawned.
Set force, trajectory, gravity on/off, collider size, collision target, VFX, and visibility of the trajectory
Send a message with precision when the projectile touches a collision target
Customize Visual FX
Use Asset Spawner to spawn projectiles or combine with other logic for innovative gameplay
Communications
Inputs: One or more messages | Outputs: One message sent upon collision (new CollidedActors Broadcast Type) |
Use Cases
High or low speed projectile use cases
Communicating messages when ranged collisions with specific targets are achieved (including teams, tags, etc)
Player decision making using visible trajectories
Use an Asset Spawner behaviour to spawn an object with Projectile behaviour applied.
Parameters
The parameter Is Visble During Game is a toggle to turn on/off the blue line or arc of the projectile's motion. Toggle it on as aim assist for projectiles that are spawned from movable objects.
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