βͺReplace Asset
Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Replace an asset with another after a defined delay or receiving a message.
Common Uses
Replacing an Object with another to show change: damage, repair, growth, seasons, etc.
Reuse of 3D space by changing scenery and logic
Communications
Inputs: One or more Messages trigger | Outputs: The object is removed from the Experience and the specified asset is placed at its location (determined by the location of its pivot point) |
Parameters
ββ | Use Preset - Determines whether the behaviour should spawn a preset or an asset from your library. Preset - If 'Use Preset' is set to True, select what to spawn from your list of custom presets. Tags - Add or remove tags that will be added to the spawned preset/asset. |
ββ | Message Required - Determines which message(s) will be used to activate the behaviour. Add one or more messages or remove unwanted ones. |
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