πŸ”ŸVoid

Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.

Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

  • Destroys specified blocks and/or assets during gameplay

Common Uses

  • Destroying specific types of blocks to reveal something

  • Opening the way to new areas that can't be accessed any other way

  • Removing block layers to make it appear like water, lava, etc. is flowing

Communications

Inputs:

Message received (or automatically on start)

Outputs:

Removes specified blocks or assets specified (no destroy animation)

Parameters

OptionsDetails

Visible - Determines whether the Object is visible or invisible.

Destroy Area - Determines the area in which the specified blocks and/or assets should be destroyed. This parameter is visualised with a red cube Gizmo that adjusts as you enter new X, Y, and Z values.

Activation Mode - Determines how the behaviour will be activated. OnStart - The behaviour will destroy the blocks/assets immediately when the game starts. OnReceiveMessage - The behaviour will destroy the blocks/assets upon receiving a message. You may specify which message from a drop-down menu.

Blocks Destruction - Allows you to choose what blocks to destroy, if any. Don't Destroy - The Void will not destroy any blocks upon activation. DestroyAllExceptFromList - The Void will destroy all blocks in range except for the blocks added to your list (see below). OnlyDestroyFromList - The Void will destroy all blocks of the type added to your list (see below).

Blocks List - This list lets you add blocks that the Void should or should not destroy on activation (depending on which setting was used above).

Asset Destruction - Allows you to choose what assets to destroy, if any. Don't Destroy - The Void will not destroy any assets upon activation. DestroyAllExceptFromList - The Void will destroy all assets in range except for the assets added to your list (see below). OnlyDestroyFromList - The Void will destroy all assets of the type added to your list (see below).

Assets List - This list lets you add assets that the Void should or should not destroy on activation (depending on which setting was used above).

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