βͺDrop
Allows things to be dropped on the floor when the Object dies or is triggered.
Last updated
Allows things to be dropped on the floor when the Object dies or is triggered.
Last updated
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
Allows the dropping of elements when receiving a message or when the asset is dead.
For example: kill an enemy and it drops a key that opens a secret door or gold coins for a quest.
Make enemies drop loot upon death.
Spawn assets from other assets using messages.
Options | Details |
---|---|
Drop Condition - Define how drop condition is triggered. Death - Object will drop upon death of this asset. Message - Object will drop when a message is sent to this object. | |
Random Offset (slider) - Set the distance where the dropped object will randomly appear from this asset. | |
Type of drop - Define if the object dropped is a preset or a behaviour. | |
Drop Delay (slider) - Set delay (in seconds) before the objects dropped when conditions are met. | |
Preset - Select the preset that will drop. |