⚪Pickable
Allows the Object to be picked up by the Player.
Last updated
Allows the Object to be picked up by the Player.
Last updated
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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components
This component allows you to pick the asset and move it anywhere you want with your avatar.Take a key to the door to make it open or bring an object to a platform to open a secret passageway behind a bookcase.
Allow the player pick up an item and carry it to another location.
Carry a key to a door to open it.
Put the right piece of the puzzle in the right location to trigger events.
Create a bomb that explodes when dropped and blasts in a small radius.
Pick up a book or map to read it.
Use a make shift gun and carry it around and shoot it.
Inputs: Message sent on Pick up
Outputs: Message sent on drop
Grab Offset - Defines the asset position once it gets picked up by the Avatar.
Opacity On Picked (slider) - Defines the level of opacity of the picked up asset.
Message On Picked - Defines the message to send when the actor is picked.
Broadcast Type On Picked - Defines the broadcast method. Everyone In Range - Effect any asset listening for the message in range. Specific Tags In Range - Effect any asset with a particular tag in range.
Broadcast Range On Picked (slider) - set the distance the Message will reach This parameter is visualised with a yellow circle Gizmo that adjusts as you change the value.
Message On Dropped - Defines the message to send when the asset is dropped.
Broadcast Type On Dropped- Defines the broadcast method. Everyone In Range - Effect any asset listening for the message in range. Specific Tags In Range - Effect any asset with a particular tag in range.
Broadcast Range On Dropped (slider) - set the distance the Message will reach This parameter is visualised with a yellow circle Gizmo that adjusts as you change the value.